![]() Wingspan, Blokus, HP:Hogwarts Battle, The Mind, Jaipur, Ingenious, Snakesssīit of a manic one on Friday, it being the Easter Holidays and Good Friday too it was crazy busy compared to how it has been previously, we're obviously doing well as a business although there is still some people concerned over Covid so I know we can do better in time as they feel more comfortable with going out. it would be an absolute pleasure to meet you! On that, if you're going to the UKGE this year, let me know, I would love to meet with some of you and maybe play a game or two? I'll be putting in a few hours each day at Dranda Games stall so I'll be easy to track down, come say hello. Thanks for sticking with me all of you that do, it's greatly appreciated and I love that I have a web of people from across the world that follow me. Right, that's your little bit of me looking back at what I've found out about games teaching to casual gamers. I have a series of little stories when I teach Azul, at some point I'll have to do something with my whole teach, maybe a video? We'll see. ![]() His job is to open one stockroom for you to put your tiles in to when you get back from visiting the artisans or 2nd hand tile market, if you bring too many tiles then it's more than his jobs worth to open two stockrooms and he'll throw the rest in the dumpster and tell the owner you wasted lots of tiles and thus you lose reputation (points). ![]() To explain this and other parts of the ruleset I explain that the rows to the side of the grid are actually 5 stockrooms off of a corridor with a chap (that I name Mr Jobsworth) with a set of keys to the rooms and a clipboard (we all know someone like this.). But if you were in real life nothing is stopping you from sharing out your tiles to different locations. In Azul you can't spread the tiles collected over multiple rows. Giving people a narrative to lock on to means that I give reasons to the rules, here's a great example. You need to be able to put yourself in their shoes, teach at the pace they need and make sure they understand the core concepts, I do this best when I'm spinning a narrative to encapsulate the mechanics along with the theme. On a side note, what do I think makes me suitable for this role? Empathy and Imagination. I'll shortly be looking to train the rest of the staff at work in teaching games to the public and this will be the primary lesson. This means clarity of words and careful consideration of the person or people you are communicating with is very important. This is a life lesson too, when you talk/text a friend or acquaintance, the meaning they give what you communicate will always be molded by their previous experiences and you can't stop this from happening in life or boardgames. When teaching a boardgame you never know what assumptions from previous games people are bringing to the table. So looking back on the Guru I was then to the Wizard I am now, what is my biggest learnt lesson? It was always about the road taken and how I grow as a Games Guru, little did I know some of the strangest times in modern life would be encompassed, yeah, I'm talking about 'Lockdown through a Global Pandemic'. I started this blog as a way to diarize my new work life, starting on a shift by shift basis but as things changed so did the blog and it became a weekly thing. Just a little bit of me chatting my usual twaddle but lets get a bit introspective. Not bad for someone whose previous attempts never reached double figures.īig shiny look back post maybe? Nah. ![]()
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